Medieval Engineers is an application developed by . Medieval Engineers was first published on . It is currently available on the following platforms: Windows.

Windows

To have the most smooth experience with Medieval Engineers on your PC you’ll need to have Microsoft Windows 10 (latest SP) 64-bit. Medieval Engineers needs Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent). You’ll also need When it comes to graphics Medieval Engineers requires Geforce 1070 GTX / Radeon RX Vega 56 or higher. For the full immersion experience and perfect sound quality, it would be perfect to have DirectX® compatible on-board sound card.


Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining. There is an entire planet to explore!

The game is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and history and doesn't use any technologies that were not available in the 5th to 15th centuries.

Medieval Engineers concentrates on construction aspects, but can be played as an action game too. We expect players to avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications. Medieval Engineers shouldn’t be about troops; it should be about the machinery you build.

Medieval Engineers is the second “engineering” game developed by Keen Software House. The first one is Space Engineers, which sold over 2 million copies in its first year and is still a bestseller.

March 17, 2020 - Keen Software House has announced the decision to end development of Medieval Engineers and release the game out of Early Access. The reason for this decision was that the we changed the focus of the Keen Software House team. We have restructured the team, focused on moving Space Engineers out of Early Access, then on the development of Space Engineers for Xbox One, and the continual support and upgrades for Space Engineers.

With the release on March 17, we reduced the price to $9.99USD, or your regional Steam equivalent. Over the coming weeks, everyone who owns the base version of Medieval Engineers will receive the Deluxe version, for free.

Features

  • BUILDING WITH STRUCTURAL INTEGRITY AND DESTRUCTION
    Medieval Engineers is all about building and the options are unlimited. Build anything from houses and castles to wagons and catapults.
  • FULLY INTERACTABLE WORLD
    Change, pick up and interact with everything includes plants, bushes, trees, animals, and the ground itself. Everything is interactable and destructible!
  • VOXEL TERRAFORMING
    Make the ground into any shape you want. Use a pickaxe to dig and mine in the ground or use the special voxel tools to reshape the land.
  • LIMITLESS EXPLORATION
    Play in a volumetric open world environment and explore a whole planet. Find valuable defensible areas or go to battle alongside your allies to take enemy lands and secure resources. The planet is full life including trees, plants, animals, and savage barbarian warriors.
  • INTEGRITY AND DESTRUCTION
    Build with structural integrity. Make buildings too tall and they will collapse! Design your structures carefully keeping in mind the differences between wood and stone. Use Structural Integrity View to find weak points in real-time. When the supports fail buildings come crashing down in glorious real-time destruction!

Please be sure to read the list of all features :
http://www.medievalengineers.com/features

Performance Notes

The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers. Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
10.0

Graphics and Sound

7.1

Story and Structure

8.6

Narrative

8.6

The Conclusion

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